Abrrnt turns a depth map into the bokeh of a real lens. Every pixel gets its own disc: cat’s eyes, comets and astigmatic lines toward the corners, bubble or creamy edges, the purple and green fringes of chromatic aberration. All of it comes from one optical model, follows focus as it racks, and disappears wherever the shot is sharp.
Rendered live in your browser by Abrrnt’s Monte Carlo renderer, the plugin’s optical model in WebGL, with a depth map. It starts focused on the street lamps and road signs: move the focus distance to refocus, and drag the line to compare with the original. Iris Radius 20.8 Cat's Eye 0.8 Impression 0.45 Boost Highlights 0.5. Photo by Roman Datsiuk / Unsplash.
Each pixel spreads into a disc of its own size and shape, set by its depth, and the discs add up into the frame. Light is conserved, so overlapping highlights add up the way they do on a sensor, and sharp pixels pass through untouched.
Coma, astigmatism, field curvature, spherical aberration, chromatic aberration and mechanical vignetting are each modelled from their optical cause: they grow with image height and aperture, and look different on each side of focus. Dial each one in on its own.
Runs on the GPU through Metal, on the Fusion and Color pages. Preview at 1/16 up to Fast while you edit; final renders switch to High automatically. Input encodings include Rec.709, LogC, S-Log3 and DaVinci Intermediate.
The plane of focus is curved: a sharp centre with the surroundings melting away, or one sharp ring.
Corner points become 60° comets, even in focus; out of focus the discs turn into eggs.
The meridional and sagittal focal lines split: radial lines on one side of focus, arcs around the centre on the other.
Red and blue focus at different distances and magnifications: purple and green rims on the discs, colour split in the corners.
The barrel clips one side of the aperture and corner discs become lemons; their brightness can be kept or let fall off.
The marginal rays focus farther or nearer: bright-rimmed bubbles on one side of focus, creamy discs on the other.
The download is Abrrnt Lite: the full bokeh engine with a parametric iris, the six aberrations, chromatic aberration, anamorphic squeeze and Depth Cut. The full version, with the real-lens library, Ray Traced and depth in metres, is not publicly available. Evaluation licence.
Requires macOS with a Metal GPU (Apple Silicon or Intel) and DaVinci Resolve Studio (the free version does not load OpenFX plugins).
AbrrntLite.ofx.bundle and Abrrnt.drfx./Library/OFX/Plugins (create the folder if it does not exist; you may be asked for an administrator password).xattr -dr com.apple.quarantine /Library/OFX/Plugins/AbrrntLite.ofx.bundleAbrrnt.drfx to install the ready-made effect. On the Edit page, drag Effects › Fusion Effects › Abrrnt › Abrrnt Lite Auto Depth onto a clip: the depth map is generated for you, and Focus and Iris Radius are in the Inspector.